Hello,

Welcome to the first utility mod for my Zoo. What is a utility mod you ask? It's a mod made by me, to show off a specific creature(s), or item(s). It does the dirty work for you, assigning sounds and so on. However, all stats and levels will be default. So if you want to use this as an actual plugin for morrowind (in your real game) then you will want to make more versions of the item or monster in question, set it's stats, and insert it into the random leveled items/monster lists.

I will be using this mod template, the template will rarely change, only the contents will (IE: whatever is being "showcased" at the time will change from mod to mod, however the basic cell structure of the test caves rarely will).


The test cell can be assessed from the side of the lighthouse in the starting city. You should have no trouble finding it. I do not recommend saving your game inside it. But make one outside and call it "Test LE Spot". That way, with my next utility mod release, you will already have a save set up.

So anyhow, lets get all this junk placed in the proper folders and stuff.
You have 3 folders. Creatures, snake_LE, Textures. Just so you know, all my creatures I make are exported directly into my Morrowind/Datafiles/Meshes/Creatures folder. So simply move the creatures folder into your meshes directory so the ultility mod will be able to find the .nifs it needs.

All my creatures sounds I place in Morrowind/Datafiles/Sounds/Cr directory in the creatures appropriate folder. From now on all my folders for sounds will have _LE on them, to distiguish them from other modders stuff. Just copy the snake_LE directory into your Morrowind/Datafiles/Sounds/Cr directory.

Now open the textures directory in the .rar and select the 3 textures there. Copy them. Then go paste them into your Morrowind/Datafiles/Textures directory.

Now move the snake_LE.esp to your Morrowind/Datafiles directory and go take a look at them. :)

Enjoy.

Lady E